About Mikamue Studios
A family-run indie game studio making games for PC and mobile, and Unity dev tools.
Our story
Mikamue Studios was founded by Jon, a US Navy veteran. After leaving the Navy he turned a lifelong love of gaming into a new hobby; designing and building games of his own, teaching himself programming and game design one project at a time.
Today it's a family effort. Jon's son Elliot is learning game development alongside him, and the tools we built for our own projects became the Unity assets we publish.
Jon and his family's faith in God is the foundation of their lives, and of this studio. While we don't make specifically "Christian" games, we do want our work to honor Him, and for us that starts with how we treat those who play our games: as people, not products. To that end, our games have no ads, no trackers, and nothing designed to nag you into coming back.
"Whatever you do, work at it with all your heart, as working for the Lord." (Colossians 3:23)
The team
JonFounder, programmer and designer
ElliotGame developer in training
Quality Assurance Dept.
Every build is inspected by our dedicated QA staff, who work for treats.
BelleHead of SecurityNo one rings our doorbell without the neighborhood knowing.
WesleyIdle Game TesterAn expert at idling.
FitzUI InspectorSits on whatever we're working on. If he Fitz, he sits.
LunaBug HunterLiterally.
SundaeKeyboard Input SpecialistWalks across it.
TheodoreCable ManagementChews the expensive ones in half.
What we make
Games: Coin Merge Factory and TetraScape, both headed to Google Play, plus an untitled third-person adventure and crafting RPG for PC in early development.
Unity assets: PLAC Complete Weapon System/PLAC Lite, and URP Glow Outliner.