PLAC demo: spaceship turrets firing at targets

PLAC Complete Weapon System

In development Unity Asset StoreUnity 6

PLAC started as a launch-angle calculator. It has grown into a complete weapon system for Unity: ballistic aiming, a target selection system, missiles, beams, ammunition, radar and a full combat HUD, all managed from one place.

PLAC Complete Weapon System will be version 2.0 of our current PLAC listing on the Unity Asset Store, and a free upgrade for all existing PLAC customers. Customers who bought PLAC before version 2.0 and prefer the more focused scope of the original can contact us with their Asset Store invoice number for a free copy of PLAC Lite, the original launch-angle calculator updated for Unity 6 with bug fixes and improvements (subject to voucher availability; first come, first served).

PLAC on the Asset Store

This will take you to the Unity Asset Store. Our current PLAC listing is the original Projectile Launch Angle Calculator (version 1.0.1). PLAC Complete Weapon System is version 2.0, and is coming soon. If you buy PLAC 1.0.1 now, you'll get a free upgrade to Complete Weapon System when it arrives.

See PLAC Lite

If you only need the more focused launch-angle calculator, without the advanced weapons, radar, target selection and HUD, consider PLAC Lite instead, an easy-to-use system that solves ballistic firing angles for NPCs, or automatic turrets or weapons.

Documentation (coming soon)

Full documentation will be available here when version 2.0 is released.

What's in it

  • Weapon typesBallistic launchers, homing missiles with two-phase flight, beam and laser weapons (continuous, pulse and sustained, with capacitor and overheat), and scatter/shotgun cones.
  • Combat systemsA central combat manager, magazines and reloading, ammo pickups, firing groups, manual control, splash damage and indirect fire over obstacles.
  • Built-in UIA procedural combat HUD, tactical radar, off-screen target indicators and health bars. No prefabs required.
  • ToolingA custom weapon inspector, the PLAC editor window and scene gizmos.
  • FeelTarget leading, barrel recoil, muzzle flash, tracers, firing spread and training limits.
  • AnywhereAny mount orientation, launchers on moving vehicles that inherit their motion, and swept collision so fast shots don't tunnel.

Screenshots

Support

Questions about PLAC? Contact us with your Unity version and render pipeline.